toolbox world wide web


Name of the tool

Who do you think you are?

Links to the keystones
Attitudes and awareness

Aim of tool/ Brief overall description
By playing the game a person is confronted with one’s own (hidden) perception/ constructs on other cultures.

Main methods
Individual reflection
Dialogue in pairs



Description of the process and the possible stepping stones

  • To enable people to be open and honest it’s important that the participants feel safe together. Emphasize that the exercise is not about judging each other, but about realizing what’s hidden in your subconscious.

  • Instruct that the participants have to look at the list of strengths and then choose 5 strengths they like to see in other people.

  • Next instruct they have to choose an opposite/ weakness for each strength; place the strengths and weaknesses on opposite sides on the table.

  • Hand out 5/ 6 post-its to each student and tell them to write down the first 5/ cultures they think of in relation to their field of work. Those cultures can be based on religion, ethnicity, social back-ground, etc.

  • Explain to the participants that they have to rank the post-its between the opposites from strength to weakness. Show an example and tell them to be honest and that they should not judge!
  • Instruct that they have to write down the ranking and have to repeat the procedure with the other strengths and weaknesses (keep the same cultures, but select new opposite values).

  • After doing the exercise, ask the next questions:
    - Which cultures are ranked more often towards to the stronger side?
    - Which cultures are ranked more often towards to the weaker side?
    - What factors (events/media/story’s/etc.) influence these thoughts?
    - How do these thoughts influence your (professional) behaviour?
    Let students reflect on the outcomes of the exercise personally. If wanted let the students exchange the experiences they had in playing the game. Once again emphasize that there is no right or wrong.
  • Explain the aim of the game and ask students if they want to share what they learned about themselves (no obligations).





A room in which it’s possible for students to work individually and get into dialogue together in rest.

Abram, I (2001): The ABCD of classroom education; Projectgroep ICO, Den Bosch


Franke-Griksch, M. (2006): Ook jij hoort bij ons; systemisch denken en handelen voor ouders, leraren en leerlingen; uitgeverij Het Noorderlicht, Groningen


Henk Boer
Gerbert Sipman
Bernadet Tijnagel



HAN University, Hogeschool van Arnhem en Nijmegen, Pabo Arnhem